Tips for copying from board, counting, sequencing that can improve efficiency

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The New TurnUnit 3D Balance Trainer (aka Dizzy Disc Senior!)

New design with a 300lb weight limit easily accommodates teens, Tweens and adults ! You know this toy is a "must have" for sensory seekers and others that just gotta spin regardless of age. 16" non-skid platform adjusts angle to challenge balance and change sensory input. Sit, lay or stand (with caution!). Also great for rehab and sports training. Strengthens core too!  Here's more info:





Quick Neuro review...


NIH - has a quick & simple game called "Lobe-oratorium" that reviews the brain lobes and their functional skills. See how well you remember Neuro 101..
Try it here: Click

Good Luck- pfot.com





Improve hand skills with rubber bands!

Doriet Bialer, OTD, MA, OTR has developed a number of hand splint designs using only rubber bands and surgical tape. These splints are quick, temporary, inexpensive and easy to do "on the fly".

Her new manual, "Functional Hand Splints: An Easy DIY" demonstrates step-by-step how to 'twist and turn' a rubber band to improve various grasp patterns, even a dynamic tripod grasp for handwriting.  Imagine, walking into a classroom, with just rubber bands and tape, and immediately being able to influence a students skills!

Available as a set with manual and enough materials to get you started, manual only (you have to gather materials) or materials only (refills).










Visual Tracking Activities with Touchable Bubbles


YES! A bubble that doesn't always break when you touch it or when it lands on a surface. Players can REALLY VISUALLY TRACK the bubble then use coordination skills to catch it. Can you make a snowman or catch 5 on a paper? MORE INFO HERE...

Some things to try:
- Catch a bubble on each finger
- Make a snowman
- How many bubbles can you stack on top of each other?
- Make several dots on a sheet of paper. Then try to catch a bubble on each dot.
- Called out different body parts to catch a bubble on (elbow, thumb, back of hand....)
- Complete a simple path while holding a bubble.


Buying info: Here



Pustefix Bubble Bear - The original premium bubbles with pop-up wand!

This bear, with the chubby tummy, was the first bubble container with a pop-up wand. Gently squeeze his belly to make the wand appear. Unlike cheap knock-offs, this cutey has a semi-closed inner top that the wand emerges from reducing spills & mess. It also contains PREMIUM bubble juice that produces more consistent bubbles per blow. Nothing is more frustrating than huffing & puffing repeatedly only to get one lone bubble! We even offer bubble juice refills! More info HERE...


Bubble cups: Oral motor- Respiration, Lip Closure, Blowing without fear!

Bubble cups: a favorite by staff & child

What's a bubble cup? Take a sturdy cup and make a hole slightly below the upper rim. (The lower on the cup wall the more "huffing & puffing" will be required). Next cut a square (double layered) from a handi-wipe it needs to be about 2" larger than the cup's rim. Secure it over the cup top with a rubber band. Place a straw in the hole you made. Now turn the cup upside down and dunk the handi-wipe top into a bowl of very soapy water.  (Avoid getting water into the straw or hole). Players blow through the straw creating long piles of bubbles on top. Since there is no bubble juice actually in the cup, there is no fear of a mouthful of yuck!  (Most children learn very quickly to coordinate suck vs blow with this motivating






touch bubbles by pfot.com
Touchable Bubbles 


YES!  TOUCH, CATCH, STACK... Finally a bubble that doesn't allows break when you touch it or when it lands on a surface. Players can REALLY VISUALLY TRACK the bubble then use coordination skills to catch it. Can you make a snowman or catch 5 on a paper? MORE INFO HERE...





Activities that address: Suck, Breathe, Swallow - Talk, Listen, Process


Cup & Scoop in the classroom improves hand skills


Cupping or Scooping can easily be incorporated into daily tasks in and out of the classroom.

Barrier Games develop organization, direction following & giving



Imaginetics: played as a barrier game. Lay the game flat and place a file folder or other stiff material upright in the middle creating 2 sides. Before beginning place stickers on the edges of the playing board or draw designs on paper placed by each edge. They must be the same on each side of the divide, but 4 different designs. These will be used as navigational tools. (ie- place a large purple circle in the corner between the daisy-side and the happy face side). Player 1 makes a simple design, then verbally directs player 2 to re-create it on the other side of the barrier without watching what is done. All done- remove the barrier to see how they did. 

Directions: Giving & Following in a Cooperative Game

Robot-Programmer Game:
There are 3 levels of play, but set-up is the same for each. Create, at least 6 locations and place matching treasures at each so you can tell that teams have been at each location. (Maybe #1 has all bean bags/#2 all plastic eggs/#3 wood blocks/#4 paper balls/#5 pencils/ #6 plastic cups etc). You need 1 more location than there are teams. Players work in teams of 2 or 3. Player 1 is the robot, who can only follow orders given and the others are programmers in charge of the code/directions. Have each team sit on a rug square or other floor marker as their "home". Place chairs and other obstacles throughout the play area. Programmers must navigate their Robots to a location, collect a treasure and return it home, before navigating to another treasure.
Rules:
  •  Robots can only walk in a straight line.
  • Turns can only be right or left. So to turn completely around 2 commands are needed.
  • Turns commands do not include any steps forward.
  • "Pick up a treasure" or "Put down treasure" needs to be a command.
  • The number of steps to be taken can be given in 1 command (Forward 3 steps) 
  • Robots STOP when they are about to bump into an object or another robot.
Basic Version: Programmers follow their robot and give commands verbally as they go.
Standard Version: Programmers draw arrows & numbers on small pieces of paper that the robot follows. Several papers may be given at once, but they must be followed in the order presented.
Advanced Version: Programmers draw arrows & numbers on a single paper. The robot follows the directions; must start again if changes are needed to the program, which can be made on the same paper as needed.